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AI Insights · Timothy · July 2024

Top 5 Snake Games in Egypt Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 snake games in Egypt during Q2 2024, based on data from Sensor Tower.

Top 5 Snake Games in Egypt Q2 2024: Unified Platform Performance

In the second quarter of 2024, the top 5 snake games on a unified platform in Egypt showcased varying performance trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had notable fluctuations in its metrics. Weekly downloads started at around 60.6K in early April, dipping to 33.3K by mid-April, then rising steadily to peak at 67.3K by the end of June. Revenue showed sporadic changes, peaking at about $56 in mid-April and hovering around $6 to $30 for the rest of the quarter. Active users followed an upward trend, starting at 241.9K and reaching 318K by the end of June.

Snake Lite - Snake Game by Hippo Lab saw a consistent increase in downloads, starting at 20K in the first week of April and peaking at 33.6K in mid-June. Active users fluctuated slightly but showed a general increase from 151K to 167.9K over the quarter. Notably, the game did not generate any revenue during this period.

Snake Clash! from Supercent, Inc. experienced a significant rise in downloads, beginning at 16.9K in early April and reaching 38.4K by mid-June. Revenue saw a modest peak at $27 in the final week of June. Active users grew steadily from 75.5K to 149.3K throughout the quarter.

Snake.io - Fun Snake .io Games by Kooapps Games observed an increase in downloads, starting at 17.7K in early April and peaking at 36.1K in early June, before a slight decline to 13.4K by the end of June. Revenue varied, peaking at $22 in late April. Active users saw fluctuations but ultimately decreased from 246.9K to 200.9K by the end of the quarter.

Worm Hunt - Snake game iO zone by Wild Spike, LLC had a mixed performance. Downloads started at 18.6K in early April, dipped to around 7.5K by the end of June, but saw peaks at 14.9K in mid-June. Active users experienced an increase from 30.5K to 38.2K by mid-June, before dropping to 24.9K by the end of the quarter. There was no revenue reported for this game during Q2 2024.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024